Sins Aren’t Equal: Ranking Activities’ Sinfulness (Erotic and Otherwise)
Episode 1 hr 25 min

Sins Aren’t Equal: Ranking Activities’ Sinfulness (Erotic and Otherwise)

Are video games the most efficient sin? Malcolm and Simone Collins rank modern sins by their real-world damage — from video games and sports gambling to shopping addictions, plastic surgery, skydiving, OnlyFans, kinks, and more. They break down how to evaluate sins by time cost, financial drain, health risks, negative externalities, addiction potential, and alignment with long-term flourishing.

This episode offers a practical, first-principles framework for thinking about hedonism, temptation, family traditions, and moral trade-offs in the modern world. Topics include gambling vs. heroin, why some “harmless” hobbies are more destructive than others, rechanneling vices into virtues, the value of different lives, and techno-puritan views on self-defense.

Episode Transcript

Malcolm Collins: Hello, Simone. I’m excited to be here with you today. Today we are going to have an interesting conversation around ranking the severity of various modern sins so that we can understand which ones are worse for an individual in, terms of, well, just broad effects they have on your life.

Like, as I’ve pointed out in other episodes, sins are basically a list of things, you know, like don’t cheat on your wife, don’t be mean to people, don’t murder people, like listen to your parents. Stuff that’s just gonna F up your life if you don’t follow it i- in a, in a general format. It’s like a big list of don’t piss on the electric fence and then a- some humans are just like, “But if I just goon all day every day, that’ll feel fantastic, right?”

And it’s like, no, it won’t. Maybe for like a half a day you get to year two of that and you’re living the life of Anna Valen. See our episode on what happened to her life, right? Like going through her [00:01:00] private diaries in our Life of the Sinabyte episode.

Speaker 5: you were an interesting study. Must, greed, deception, fertile ground, but rather mundane.

Speaker 6: Doors to the pleasures of heaven nor hell. I didn’t care, which I thought I’d gone to the limits I hadn’t. The center bytes gave me an experience beyond the limits pain and pleasure.

Indivisible.

Malcolm Collins: it is not happiness at the end of the hedonism maxing tunnel.

As I often point out, if you look at the people in our society who have access to everything they could possibly want, your movie star, your music star, when they indulge in that, when they indulge in the, you know, endless chain of, of women and drugs and everything like that, they often crash out as some of the least happy and satisfied humans alive.

Whereas people who often do not have much, and I’m sure many of you, you know these individuals pious [00:02:00] individuals who just work to give back to the community they’re often some of the most fulfilled people you will ever meet.

And so this is, this is paid off to us, but whatever religious teaching you’re using, and I’m gonna try to keep this, while this is one of the track series, I’m gonna try to keep it useful to not just Christians or Orthodox Jews or anyone, but just broadly anyone because- the, the set of laws that, like, Christians follow seems to generally be useful for other people as well.

That’s why they seem to perfectly overlay with, like, the Noahide laws when Jews are like, “Well, I just want everyone to follow the Noahide laws.” And it’s like, all observant Christians already follow all of those. Like, why are you making this a separate thing? It’s just good rules for life and, and being a member of a community.

But we’re going to start, because where this came up was in a fan call which we have for our paid fans who get [00:03:00] our extra weekend episodes. If you don’t know about that, that, that’s a thing. And they somebody was talking about the relative sinfulness of video games, right? And we’ll be using the Romans quote that’s in here, which is like anything you don’t do for God is sin.

Basically anything you don’t do that you can’t be like, “This is something I am doing for...” whatever for God means to you. Like, for goodness, to, to, to promote humanity, the, you know, moving forwards. Whatever you wanna, you talk, it’s, it’s, it’s something that’s an object to that. Like, purely selfish action, right?

And they were like, video games is a very, very expedient sin. Like, of, of the various sinful things you can do. And, and to give an example of what I mean for this, let, let’s contrast two things, okay, here. Let’s contrast the relative sinfulness of video games versus watching sports, right? Like, both of these things are things you’re fundamentally doing for yourself, for your own self-gratification.

But they have [00:04:00] different impacts or potential impacts on your life. Now, obviously you can engage with either too much in a way that just completely destroys your life. We all know the person who crashed out on Warhammer for five years and then came out of a hole one day and was like, “Ugh.” World

Simone Collins: of Warcraft, not Warhammer.

Malcolm Collins: Yeah, War- World of Warcraft. World of Warcraft. That was like a thing- Yeah ... that if you lived through that- In a- ... a bunch of us nerds-

Simone Collins: In a college dorm, like in a certain period of time, there was at least one kid.

Malcolm Collins: Yeah. Or, and, and, and here I’ll add another one here. Magic: The Gathering card collecting.

Or, or, or no, no, well, let’s just say, yeah card collecting more general. So like non-playable card collecting. No, we’ll use Magic: The Gathering ‘cause it allows us to talk about a, a, a variety of things together. If you are really into, let’s say s- sports, and so you have to, you wanna watch the games the moment they come out.

Now, that already makes it relatively more bad than a video game that you can play at any time, day or night, right? [00:05:00] Because now you’re having to, even if you’re spending the same amount of time on it, that time is not variable, and therefore is going to be more intrusive on your ability to do things that are actually like a net benefit for society or God or whatever, right?

Like you’re, you’re, you’re going to have to maybe not go to the thing with your kids, or not go to the things that you can slot in at any time, day or night. The, the flexibility of a sin is really important to that sin. Then you have the cost, the relative cost. But this is where something like trading cards can get really big because the relative cost of entertainment hour per dollar spend is of, of just about anything you can be into I think the lowest on video games.

Now this is assuming that you are into single player video games rather than either loot box type games, which can be incorporated in single player video games if you are [00:06:00] susceptible to loot boxes. Now note, not everyone is susceptible to loot boxes. Some people can play a game with loot boxes forever and never spend on them.

I think that this is something that you have to ask yourself and, and, and from your own historic behavior. If you know you are susceptible to loot boxes don’t, don’t engage with them. Right? Like d- d- don’t engage with any game that has them. And I’m sorry if that’s like taking things out for you, but one of the most dangerous you know, of all the various things we’re warned not to do, gambling is I think one of the most dangerous.

And the reason why gambling is w- I, I put gambling above something like heroin. Oh

Simone Collins: yeah. It’s just so quickly and easily ruinous.

Malcolm Collins: Yeah. It’s- While heroin can kill you in a day, it’s much less likely to, like even, even if it does kill you, like your assets are still inherited by other peop

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