Mina the Hollower
Yacht Club Games is the studio behind the acclaimed Shovel Knight franchise. Their latest release is Mina the Hollower, which is a top-down action RPG inspired by classic Zelda and Castlevania titles. After many years in development, the game recently launched to widespread critical acclaim.
David D’Angelo is a lead programmer at Yacht Club Games. In this episode, David joins Joe Nash to discuss the custom C++ engine built for Mina the Hollower, how the team approached Game Boy Color art constraints and audio in a modern rendering pipeline, the game’s Castlevania-inspired combat philosophy, how the open world manages saving and collision without load screens, and more.
Sponsorship inquiries: [email protected]
The post Mina the Hollower appeared first on Software Engineering Daily.
You May Also Like

Tech Update | BNR
BNR Nieuwsradio

Jak Piggott
Jak Piggott

Buzzinga أخبار الذكاء الاصطناعي
Ali Moheyaldeen

AI Fire Daily
AIFire.co

Stephan Livera Podcast
Stephan Livera

Uncanny Valley | WIRED
WIRED

kurz informiert by heise online
heise online

TechCrunch Daily Crunch
TechCrunch

Limitless Podcast
In the Loop AI

Bankless
Bankless
Community discussion