Scaling Test Time Compute to Multi-Agent Civilizations — Noam Brown, OpenAI
Solving Poker and Diplomacy, Debating RL+Reasoning with Ilya, what's *wrong* with the System 1/2 analogy, and where Test-Time Compute hits a wall Timestamps 00:00 Intro – Diplomacy, Cicero & World Championship 02:00 Reverse Centaur: How AI Improved Noam’s Human Play 05:00 Turing Test Failures in Chat: Hallucinations & Steerability 07:30 Reasoning Models & Fast vs. Slow Thinking Paradigm 11:00 System 1 vs. System 2 in Visual Tasks (GeoGuessr, Tic-Tac-Toe) 14:00 The Deep Research Existence Proof for Unverifiable Domains 17:30 Harnesses, Tool Use, and Fragility in AI Agents 21:00 The Case Against Over-Reliance on Scaffolds and Routers 24:00 Reinforcement Fine-Tuning and Long-Term Model Adaptability 28:00 Ilya’s Bet on Reasoning and the O-Series Breakthrough 34:00 Noam’s Dev Stack: Codex, Windsurf & AGI Moments 38:00 Building Better AI Developers: Memory, Reuse, and PR Reviews 41:00 Multi-Agent Intelligence and the “AI Civilization” Hypothesis 44:30 Implicit World Models and Theory of Mind Through Scaling 48:00 Why Self-Play Breaks Down Beyond Go and Chess 54:00 Designing Better Benchmarks for Fuzzy Tasks 57:30 The Real Limits of Test-Time Compute: Cost vs. Time 1:00:30 Data Efficiency Gaps Between Humans and LLMs 1:03:00 Training Pipeline: Pretraining, Midtraining, Posttraining 1:05:00 Games as Research Proving Grounds: Poker, MTG, Stratego 1:10:00 Closing Thoughts – Five-Year View and Open Research Directions
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